Organic Geometry part II by David Brodeur

Organic Geometry part II by David Brodeur

 These digital sculptures by David Brodeur are his masterful interpretation of Life as we know it. He interprets each being as having its own unique path along its lifetime, yet each takes on its own personality, as reflected by each of his sculpture’s thread-like tentacles.   I really enjoy this piece because it reminds me of string sculpture work I’ve seen in museums in the past. It’s pretty brilliant in the way it’s constructed and lit. Nice job, David. See all the images HERE    ...
Reclame by Fernando Magalhaes

Reclame by Fernando Magalhaes

 Fernando brings us a stunning short motion graphics video. He doesn’t leave many clues as to how he assembled it, but my guess is Cinema4D or Maya, composited with After effects. His control of materials and shape is top-shelf. I definitely hope to produce this level of visuals very soon.  See the whole video HERE...
Neo Japan by Johnson Ting

Neo Japan by Johnson Ting

Johnson Ting, from New York NY brings us his vision of Japan, the year 2202. Ting is a long-time video game graphic artists with many major game companies and titles to his name. This is a personal project for Ting. He’s showing us a gritty-yet-highly technological future world where man and cyborg appear to co-exist. Looking closely at some of these illustrations makes me wonder if these are full-blown robots or androids. Also, it’s the year 2202 and we still need umbrellas?   See the full post on Behance    ...